Apr 07, 2007, 03:51 PM // 15:51
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#21
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Quote:
Originally Posted by savage vapor 33
Not even makes it more fun, it makes it harder to complete certain areas. If I was constantly playing against (human AI) GW would be to easy.
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I've done it. You can't interrupt it as it's being cast due to the flight time, but if you're an avid interrupter like me, with some enemies (primarily monks with healing skills), you sort of feel when they're about to cast it. I'm serious, you really do.
I don't mind the enemy interrupts too much, as not that many enemies even have interrupts to begin with (or at least, not that many that I know of).
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Apr 07, 2007, 05:26 PM // 17:26
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#22
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Back to the topic, I think AI should not interupt 0.25 spells. It's just guessing or spamming, but no NPC or human actually would spam spell interupts. For rangers this might be different, but even they will miss a lot of times the 0.75 second cast if the are reactive (. If they "guess" they might actually hit it). I find the AI interupting 0.25 cast skills with spells extremely artificial (and unrealistic), and it should be changed to my opinion. I have seen both sides do it, and I just don't like it.
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Apr 07, 2007, 05:57 PM // 17:57
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#23
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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Once you get the timing down its not difficult... AT ALL. Seriously, the after cast delay of all spells is .75 and the attack skill "after cast" is speed of the weapon. Just cast in rhythm of the weapon/caster.
As you probably guessed, this is especially easy if the target spams.
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Apr 07, 2007, 06:01 PM // 18:01
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#24
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Quote:
Originally Posted by Eldin
Ibut if you're an avid interrupter like me, with some enemies (primarily monks with healing skills), you sort of feel when they're about to cast it. I'm serious, you really do.
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I know what you mean, it's even easier to read and predict AI casting spells.
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Apr 07, 2007, 06:13 PM // 18:13
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#25
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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I can't interrupt It's definitely not the reflexes...damn ping!
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Apr 07, 2007, 06:49 PM // 18:49
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#26
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Frost Gate Guardian
Join Date: Apr 2006
Location: Glasgow, UK.
Guild: The Cult of Weegie [Cow]
Profession: R/
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I have a pretty decent ping most of the time. And when I do, I generally have fast reflexes enough to interrupt 3/4 second casts with CoF or any other interrupt spell. Although with most of the cast times for them you need to learn to be able to predict when a skill is going to be used. (Which I can seem to do pretty well...Distracting Shot on Orison of Healing FTW!) Anyway, I think the AI interrupts are fine as they are, most of them are just lucky shots. Human players would be the same, they would get a lucky shot now and then. If you target your opponents in the correct order then interruptions shouldn't be a problem. Also, you should be able to counter with something should the skill you use be interrupted. Either way, I don't think it should be changed. This way it remains a challenge...(Sometimes!)
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Apr 07, 2007, 06:59 PM // 18:59
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#27
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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I'm sorry u spam interuptspells, by guessing? Well, not me, I actually try to hit a skill or in the end, or try to prevent it from firing one if near death. Call me silly that i can't "predict", but i rather don't waste energy and waste slowly recharging spells, unlike a ranger that can "spam" his interupts if he feels like it. You cannot interupt a monk if he doesnt need to heal, so if there is no "pressure" you predict nothing. Trying to interupt a predicted infuse is also not very common in GvG.
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Apr 07, 2007, 07:37 PM // 19:37
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#28
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Frost Gate Guardian
Join Date: Apr 2006
Location: Glasgow, UK.
Guild: The Cult of Weegie [Cow]
Profession: R/
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Quote:
Originally Posted by Patrick Smit
I'm sorry u spam interuptspells, by guessing? Well, not me, I actually try to hit a skill or in the end, or try to prevent it from firing one if near death. Call me silly that i can't "predict", but i rather don't waste energy and waste slowly recharging spells, unlike a ranger that can "spam" his interupts if he feels like it. You cannot interupt a monk if he doesnt need to heal, so if there is no "pressure" you predict nothing. Trying to interupt a predicted infuse is also not very common in GvG.
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I'm only speaking from PvE experience. I've never done GvG in my life so I can't really comment on that. In PvE though you do get to know the pattern of skills and note that if other party members are taking damage in a group with a monk in it then the monk is obviously going to try to use healing spells on them, hence "predicting" when the monk is going to use a particular spell. Anyway, I don't spam my attacks, I have other skills beyond the interrupt skills that I like to bring with me anyway. And I wasn't talking about myself when I mentioned guessing. Because of course, sometimes casts will be inconsistent and human players will take a guess or a gamble (Whichever way you look at it) in an attempt to interrupt a spell. It doesn't make you any less of a player for doing so. Let's call them educated guesses as some PvE bot players (For want of a better term) are very predictable.
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Apr 07, 2007, 09:05 PM // 21:05
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#29
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/unsigned for change
the interupt ai is fast and can be bad but over all not impossible. If it wasnt for the mesmers in PvE you would walk through it like it was nothing. Mesmers with necros in enemy party make it ruthless and fun.
as someone else said
Bring on Hard Mode!
~the rat~
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Apr 07, 2007, 10:27 PM // 22:27
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#30
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Interrupting 3/4 casts with mes and 1s casts with Ranger isn't hard if your ping isn't insane.
I have no problem with AI having inhuman reactions... like interrupting 1/4s cast skills with 1/4s fast casting interrupts. Its when they interrupt things faster than they can even use the skill that pisses me off. All those retarded Savage Slash's hitting 1/4s cast skills when its a 1/2s interrupt that doesn't get spammed (if you have nothing better to say than stop chaining, f*ck off). When they get into the realms of precognitive interrupts it starts to piss me off.
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Apr 08, 2007, 03:00 PM // 15:00
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#31
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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At the very least I'd hope that the cast-time for Assassin's Promise could be reduced... It is effectively supposed to be instantaneous... and it is supposed to fail if I cannot kill the enemy within the time limit. The frequency with which I get the spell itself interrupted though is quite obscene.
It isn't just standard interrupts either... but knockdowns too.
Given the description alone it should have a 1/4 second cast time... and it should be my own fault if I cannot kill the enemy in 13 seconds.
... Then again there is the hex removal.... but I know better than to cast Assassin's Promise on something with hex removal.
In any case.... it is downright silly.
I never have those sort of interrupt problems in Alliance Battles... Humans just don't do it.
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Apr 09, 2007, 03:02 PM // 15:02
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#32
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There are mantras to prevent interruptions... You can strafe-avoid arrows... you can run from warriors you know that can interrupt....
AI won't do some of those things, half of the time tey will stand and let you interrupt them too.
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Apr 09, 2007, 05:21 PM // 17:21
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#34
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by MithranArkanere
There are mantras to prevent interruptions... You can strafe-avoid arrows... you can run from warriors you know that can interrupt....
AI won't do some of those things, half of the time tey will stand and let you interrupt them too.
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They don't exactly come cheap.
How the hell can you strafe and cast?
Don't you think they run after you?
I was once in Gyala Hatchery monking. 3 Savage Slash Kurzick Warriors chasing me and a Power Spiking/Instability Mesmer on me. I go to cast a 1/4s cast skill, Savage Slashed... fall over. Get up and try to RoF, interrupted barely 5 milliseconds after i started casting. Killed.
The AI seems to have got smart when it comes to mesmer interrupts. If they're going to miss due to you cancelling or sometimes when they mistime it they do actually cancel the skill.
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Apr 09, 2007, 05:27 PM // 17:27
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#35
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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And what about [wiki]Dazed[/wiki]
You can always bring that when there will be hard interrupters in the area.
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Apr 09, 2007, 05:56 PM // 17:56
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#36
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Yep, really is me...
Join Date: Aug 2005
Location: My House
Guild: L33t
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i see no problems with the AI having faster reaction time then humans... it does cut down on quite a bit of ppl soloing and such...
on a side note....
There are certain things being interrupted though, that have no possible way to be interrupted....
If i get my Shouts or my Stances interrupted one more time by Distracting Throw (spear attack, if conditioned you are interrupted) i think i am going to cry.....
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